Esmanur Alican, Caner Özcan, İsmail Rakıp Karaş
A Review of Graph-Enhanced Augmented and Mixed Reality
Abstract. Augmented Reality (AR) and Mixed Reality (MR) are the leading technolo-gies that provide us with new ways to interface between the digital world and real spaces. This paper presents a literature review on the evolving intersec-tion between graph theory and AR/MR, and how graph-based approaches advance these technologies. We present an analysis of the literature on this topic published between the years 2019 and 2024. This time frame captures articles discussing a variety of applications including, but not limited to, cul-tural heritage tourism, navigation, gaming, education, and collaborative work. The review also describes the functionalities of graphs within the AR/MR environments, including visualization, spatial understanding, scene rendering, network cutting, and user engagement. We assess the opportuni-ties and challenges of using graph-based approaches, summarize some of the research areas currently on the agenda, and suggest some possibilities for fu-ture work in this area.
Keywords: Augmented Reality, Mixed Reality, Graph Theory
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DOI: https://doi.org/10.54381/itta2026.1.01